INTRODUCTION:
(This article originally appeared in RAYGUN, Oct.
'95.)
....I wrote these
"games for musicians" during the recording sessions for what has
now become the David Bowie album Outside. The sessions took place at Mountain
Studios in Montreux, Switzerland, right on the edge of Lake Geneva.
....At Montreux, David
had assembled a great team -- Mike Garson
on piano, Reeves Gabrels on guitar, Sterling Campbell on drums, Erdal
Kizicay on everything and bass, and then the two of us. It quickly became
clear that here were six people who had the talent and good humor (you need
both) to be able to work together in a new, experimental way.
....I wanted the sessions
to be improvisation based, but I wanted also to think of some structuring
devices that would prevent the improvs from falling into the lowest-common-denominator
grooves ("the blues" is the most common one). What I was after
was a way of using the breadth of the players to create a music that was
stylistically stretched, where there was a level of musical tension, a resistance
to simple cohesion. So I came up with the games.
....I printed them
up and handed one to each of the musicians (and also to the engineer, Dave
Richards, and the assistant engineer). I asked everyone keep his character
secret. After that, we played "in character." It has to be said
that we slipped frequently out of character, but nonetheless these set us
off on a new foot and allowed us to come up with some kinds of music that
we certainly wouldn't have made otherwise. Any absurdities could be blamed
on the game: The game takes responsibility and lets you be someone else.
FOR MYSELF (BRIAN ENO)
You are in a suburb of Lagos, the new Silicon Valley, where
the Ultra Large Scale Integration industries are all located. The place
is littered with wierd night clubs catering to the eclectic international
community there, clubs offering "Neo-Science" bands, "Art
and Language" bands, and "New Afrotech." Yours was one of
the first New Afrotech bands to appear. The music is based in influences
as diverse as Soul, Silicon Techno and Somadelia, but of course all with
a very strong African flavor. This manifests in highly percussive and rhythmically
complex orchestrations, an aggressive edge reminiscent of the great Nigerian
balladeer Fela Ransome and long pieces that open up slowly with multiple
climaxes and breakdowns. You are considered one of the great "Crack
Rhythm" players on the club scene.
Your biggest early influence was Tunde Williams, the trumpet
player and horn orchestrator Fela Ransome in the Seventies.
FOR DAVID BOWIE:
You are a member of an early 21st Century "Art and
Language" band. You make incantations, permutations of something between
speech and singing. The language you use is mysterious and rich -- and you
use a melange of several languages, since anyway most of your audience now
speak a patois that effortlessly blends English, Spanish, Chinese and Wolog.
Using on-stage computers, instant sampling techniques and long delay echo
systems, you are able to build up dense clouds of colored words during performance.
Your audience regards you as the greatest living exponent of live abstract
poetry.
Samuel Beckett is a big influence.
FOR REEVES GABRELS:
It's 2008. You are a musician in one of the new "Neo-Science"
bands, playing in an underground club in the Afro-Chinese ghetto in Osaka,
not far from the University. The whole audience is high on "dreamwater,"
an auditory hallucinogen so powerful that it can be transmitted by sweat
condensation alone. You are also feeling its effects, finding yourself fascinated
by intricate single-note rhythm patterns, shard-like Rosetta Stone hieroglyphs.
You are in no particular key -- making random bursts of data which you beam
into the performance. You are lost in the abstracted rational beauty of
a system no one understands, sending out messages that can't be translated.
You are a great artist and the audience is expecting something intellectually
challenging from you.
As a kid, your favorite record (in your Dad's record collection)
was Trout Mask Replica.
FOR MIKE GARSON
You are a player in a Neo-M-Base improvising collective.
It is 1999, the eve of the millenium. The world is holding its breath, and
things are tense internationally. You are playing atonal, ice-like sheets
of sound which hang limpid in the air, making a shifting background tint
behind the music. You think of yourself as the "tonal geology"
of the music -- the harmonic underpinning from which everything else grows.
When you are featured, you cascade through glacial arpeggios -- incredibly
slow and grand, or tumbling with intricate internal confusion. Between these
cascades, you fire out short staccato bursts of knotty tonality.
You love the old albums of the Mahavishnu Orchestra.
FOR ERDAL KIZILCAY
It's 2005. You are a musician in a soul-Arab band in a
North-African role-sex club. The clientele are rich, sophisticated and unshockable
-- this is to the Arab world what New York was to the US in the Eighties.
You play a kind of repetitive atonal funk with occasional wildly ambitious
ornaments to impress your future father-in-law, the Minister of Networks
for Siliconia, who is in the audience.
You love the recordings of Farid El Atrache.
FOR STERLING CAMPBELL
You are a musician at "Asteroid," a space-based
club (currently in geostationary orbit 180 miles above the surface of the
Moon) catering mainly to the shaven, tattooed and androgynous craft-maintenance
staff who gather there at weekends. They are a tough crowd who like it wierd
and heavy, jerky and skeletal, and who dance in sexy, violent styles. These
people have musical tastes formed in their early teens in the mid-Nineties.
Your big influence as a kid was the Funkadelics.
FOR ENGINEER DAVE RICHARDS
You are a leading recordist at Ground Zero studios in Hiroshima,
the largest studio in the Matsui media empire. It is 1998. You are famous
for surprises -- when the band listens back to the take, you will, unbeknownst
to them, have set up a landscape of sound within which their performance
is located. You regard yourself as a "sonic backdrop painter."
You do this using treatments or existing "environmental" sounds
and triggered loops or overdubs -- any way you please. You work closely
with your star assistant whose taste you frequently consult and who has
a library of sound effects that you draw on.
Your favorite historical figure is Shadow Morton.
FOR THE ASSISTANT ENGINEER
It's 2005. You are MO-tech for NAFTA's leading ForceFunk
band. The job originated in the Sixties and was then called "stage
technician," but as things grew increasingly complex technically, it
became clear that many important musical decisions were being resolved in
the technological choices made before the band ever mounted the stage. In
a sea of options, the person who chooses between them helps determine the
work. So the job of Modus Operandi Technician came into being. Your job
is to arrange things before performances -- choosing what various people
should be playing, for instance, which presets on synthesizers should be
engaged, which drums should be used, etc. -- in such a way that the musicians
are put into interestingly new and challenging positions, to notice which
of these arrangements work and to encourage them, and also to notice which
don't, and change them.
You are especially impressed by artists such as Aphex Twin
and the Ambient School.
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